Twilight of the West

A GURPS Campaign of Late Antiquity

This campaign is set in post-Roman Empire western Europe. Player characters will in general be drawn from the underbelly of life in late antiquity - no "heroes," please. Your reputations will be made by your adventures.


Campaign Outline
VenueOnline real-time game using MOO
StyleSemi-Historical Fantasy
TL2-3 (Iron Age shading into Medieval)
GameworldBased on 5th-6th c. Europe, but not guaranteed to be historically accurate (i.e. you can't use the spoilers you might remember from Western Civ to help you)
Characters100 points, no hard limit on disads (but GM pays close attention to character balance), max 5 quirks
RacesHuman only (but see the section on characters for information on human cultural and racial stereotypes)
Magic/ReligionDifferent names for the same thing; the religious powers/magical aptitude system is completely customized; power levels for these paranormal abilities is low, however
PsionicsNone

Introduction | Gameworld | House Rules | Characters | Magic System | Campaign