This campaign is set in post-Roman Empire western Europe. Player characters will in general be drawn from the underbelly of life in late antiquity - no "heroes," please. Your reputations will be made by your adventures.
| Campaign Outline | |
|---|---|
| Venue | Online real-time game using MOO |
| Style | Semi-Historical Fantasy | TL | 2-3 (Iron Age shading into Medieval) |
| Gameworld | Based on 5th-6th c. Europe, but not guaranteed to be historically accurate (i.e. you can't use the spoilers you might remember from Western Civ to help you) |
| Characters | 100 points, no hard limit on disads (but GM pays close attention to character balance), max 5 quirks |
| Races | Human only (but see the section on characters for information on human cultural and racial stereotypes) |
| Magic/Religion | Different names for the same thing; the religious powers/magical aptitude system is completely customized; power levels for these paranormal abilities is low, however |
| Psionics | None |
Introduction | Gameworld | House Rules | Characters | Magic System | Campaign